/*
 * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 * All rights reserved.
 *
 * This file is part of Harmattan SmashMiner OpenGL game application.
 * 
 * Harmattan SmashMiner OpenGL Example Application version 1.0.0
 *  
 * Latest update: 15.4.2011
 *
 * The Harmattan SmashMiner OpenGL example application demonstrates how to use 
 * the OpenGL ES in Harmattan devices.
 *
 * This example is provided as a starting point for 3rd party
 * developers (you) to ease the implementation of OpenGL based 
 * games. Ideas, parts of code or methodologies that this
 * example application uses can be freely used without restrictions.
 *
 * See file README.txt how to build and compile this example application
 * in the Harmattan SDK environment. 
 * 
 * See file INSTALL.txt to find out what is required to run this
 * application and how to install the application to the device or
 * alternatively in QEMU-emulator.
 *
 * The LICENSE.txt file explains the license this software is provided
 * with. A copy of the same license is included in this source file.
 * 
 */

/*
 * Copyright (C) 2011 by Nokia Corporation.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#ifndef GAMEAPPVIEWER_H
#define GAMEAPPVIEWER_H

#include "defines.h"     // include this before anything else.

#include "qmlapplicationviewer.h"
#include "gamewidget.h"

#include <QSystemScreenSaver>

QTM_USE_NAMESPACE

// make an extended class from QmlApplicationViewer
// class, which is automatically maintained by Qt Creator.
// -> we will leave the QmlApplicationViewer class intact.
class GameSettings;
class MusicPlayer;
class QDBusMessage;

class GameAppViewer : public QmlApplicationViewer
{
    Q_OBJECT

public:

    explicit GameAppViewer(QWidget *parent = 0);
    virtual ~GameAppViewer();

    GameWidget * initGameWidget();

    GameSettings * getSettings();
    SoundEngine * getSoundEngine();

    Q_INVOKABLE void getTitleHeight();

    void startMusic();

    Q_INVOKABLE void enterGameMode();

public slots:

    void leaveGameMode();

    void enterPauseMode();
    void leavePauseMode();

    void gameOverMode(int, FPtype);



signals:

    void notifyResize(const QVariant&, const QVariant&);
    void newHighScore(const QVariant&, const QVariant&);
    void gameOver();

protected:

    void resizeEvent(QResizeEvent *);

private slots:
    void callEvent(const QDBusMessage&);

private:
    /// Recent width of the view
    int lastWidth;

    /// Recent height of the view
    int lastHeight;

    /// Game settings
    GameSettings *settings;

    /// OpenGL game widget
    GameWidget *gameWidget;

    /// Game mainloop timer
    QTimer *timer;

    /// Used to disable screensaver when playing the game
    QSystemScreenSaver *systemScreenSaver;

    /// Plays game background music
    MusicPlayer *musicPlayer;
};

#endif // GAMEAPPVIEWER_H
